oot arrows into their backs.
While I wouldn’t be able to annihilate all of them, I wanted to bring down their number as much as possible.
While it was necessary to do for my team, I felt a little bad when killing helpless players…
And so I wasn’t shooting as enthusiastically as I might have, and my speed began to slow down.
No, this was no time for that.
In the last event, I had been killed when I let my guard down.
Still, there are a lot fewer of them now?
I hadn’t even been shooting that much, and yet the drop in enemy players seemed dramatic.
Wait, maybe someone used a skill that dealt continued damage?
There were status effects like poison.
That would explain why players were disappearing even though not that many were being attacked.
“Alright, now we just need to gather the ‘player memories’ from the battlefield, and then it’s over.”
These were items that were dropped by dead players.
You could take them back to your fortress and revive the dead player by using points.
This wasn’t an unusual system, but it got interesting after that.
In a way, it was like ‘Shogi.’
You could revive fallen enemies and add them to your fighting force.
Of course, the revived player would not be controlled by the original person.
It was an AI that was replicating the player’s appearance and skills.
After all, if they were controlled by the actual player, there might be treachery or purposely bad playing.
AI might not be as good as the player, but at least they had the same stats.
And so the AI warrior of a 3rd would be a great asset.
Someone like Buckler would be useful by just standing near the front and creating a wall.
We definitely had to take it.
“It’s a little far away, but we should get his memory before the others…”
The most important thing should be done first.
And so I dashed towards Buckler’s memory and put it into the item box.
My comrades also saw that the enemy had retreated, and so they started to gather the memories as well.
Hmm…some of them had died.
There were fewer of them compared to when they first arrived.
But it was thanks to their work that we had been able to win.
I only hoped that we could continue like this and win the entire event…
“Huh? Are they disappearing?”
It seemed like the player memories scattered over the battlefield were vanishing over time.
Did they really disappear after awhile!?
No, some of the memories that had appeared after Buckler’s death were still there.
So it wasn’t about time…
“Everyone! Have you noticed that the memories are disappearing?”
But no one answered me.
When I looked around, they were all gone.
I didn’t want to think about it…but was this a bug?
It wasn’t a connection error.
This event would go on for three hours, and you were able to temporarily log out without any penalty.
After all, there could be unexpected trouble or just bathroom breaks.
And so you could log out while the player still remained in the game.
But you would be mostly safe if you remained within the fortresses.
It was the same if there was a disconnect.
The body would remain within the game.
So this was either a bug or…
“Cloud Blast! Whirlwind!”
I thought I heard footsteps coming from behind me.
And so I reflexively rose into the air.
I heard the sounds of something cutting through the wind where I was just standing.
Something had been swung twice.
And it sounded…familiar.
I looked down from up in the air.
There was some kind of beast…on the ground!
“Aha! I failed this time!”
Suddenly, out of nowhere, a girl with cat ears had appeared.
It was as if she had been invisible a moment ago…
“So it was you after all… I had a feeling that something bad was going to happen.”
Her hair seemed longer now, and her armor was different.
But there was no way that I would forget.
The player who killed me during the battle royale!
There were no invisibility chips in this event.
In other words, she had acquired that power on her own.
But I had realized it, and dodged her attack.
We had both become much stronger…!
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