ok the 300 strengthening points out, that was still 200.
The total of Archer was just 100.
Apparently, these Ravengars just had really high stats.
It’s stats were currently above my own.
Unisons were better versions of players…no, not really.
Unison monsters were only given 10 strengthening points until they reached level 100.
2nds also received 10 points, but there were also 3rds.
And so the amount of strengthening points you would receive would likely increase as well.
Besides, players could also equip more armor.
There were 10 equipment slots in all, which was twice as much as the Unisons.
This was a big deal, as equipment was very important in NSO.
Also, the monsters were controlled by AI, which made their movements a little awkward.
Well, I wouldn’t know until I tested it out.
“Now I’ll just check its skills and learn the rest in actual combat.”
Charge into the enemy.
Poison Resistance V
Reduces damage by 50% if poisoned.
Reduces physical damage by 10%
◆ Special Attack
Repeatedly charges at high speed like a meteor.
Cooldown time: 10 minutes.
Creates a sphere of water around itself.
Effective for 3 minutes.
Cooldown time: 10 minutes.
“Some of them are simple to understand, and some aren’t.”
Straight Dart was simple.
It just charged.
And Red Meteor as well.
It repeatedly charges really hard.
Machine Body is also easy to understand.
Its physical attacks become stronger.
Poison Resistance V meant that if the Ravengar was poisoned, it had a 50% chance of nullifying it.
So if it was unlucky, it would just get poisoned.
But if that happened, then there was an extra insurance-like effect that halves the damage.
As for Ocean Sphere…I wasn’t really sure.
I would have to test it out.
Water started to appear all around Gar.
And then Gar was locked in a nice sphere of water that looked like a capsule.
I touched it and saw that it was seawater.
However, this has a cooldown time of 10 minutes, just like Red Meteor?
It’s not as if this water would affect attacks, and it didn’t need the water to breathe.
Well, perhaps it could act as a shield against fire attacks.
Gar suddenly started to cry and then swim around in the air.
Not only that, but the seawater capsule was moving with Gar in the center of it.
So with this, it is able to move just as it does in the water for 3 minutes.”
Now the 10 minute cooldown made sense.
While it was activated, the Ravengar was a fish in water.
It had decent defense against physical attacks and its movements were fast.
And so even if an enemy attacked at a close range, it would not die easily.
However, it would be reckless to have the usual Gar fight on the surface at close range.
Its movement was too slow, and it would be an easy target.
But all of its skills seem suited for close range combat…
I would like to use equipment and new skills to make it so that it can attack enemies from far away.
Regardless, it would be best to see it in action first.
Then I’ll know what is needed.
“Let’s go to the Dragon King’s Underwater Shrine.”
It was there that I would be able to acquire the Dragon Palace Stone that I needed to fill out the map.
Getting through this dungeon would be a good way to finally end this southern sea adventure…!
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