o I would have it use this skill whenever the enemy tried to get close to it.
◆Energy Shield(50 NSO medals)
Creates an energy shield that follows the skill user.
After activating, a shield would follow Gar, and so even if it moved very fast, the shield would not be left behind.
While it was very convenient, it’s durability was just moderate.
And it was also rather small.
A shield that was less for blocking, and more for parrying before running away.
By the way, the buckler skill was ‘Energy Barrier III.’
And though you had to stand still while using ‘barrier,’ it was stronger and had a wider range.
Among the skills that I could trade medals for, there was ‘Energy Barrier,’ which was the skill before evolving to III, but I just chose ‘Shield,’ as I didn’t think it made sense for Gar, who was all about moving around quickly.
◆Magic Jamming(100 NSO medals)
Reduces magic damage by 30%.
I used 100 medals.
This skill was to cover its weakness, which was magic defense.
Since it wasn’t a charge attack, it could be used repeatedly, but it also consumed a lot of MP.
In fact, one of the reasons I had raised the MP with the equipment was so I could use this skill without having to worry.
Gar moved around in a wide area by itself, and so there would be times when it would get hit by magic without me noticing.
And if this skill was activated during such times, it could avoid taking a lethal blow.
That being said, I didn’t know what would happen if it was hit by thunder magic, which was it’s ultimate weakness…
Well, it was because I didn’t know, that I had to play safe.
There had been some other options, like ‘Additional Armor,’ which raised defense, or ‘Great Booster,’ which raised speed.
And I had also considered increasing its long-range attack variations with skills, but in the end, I decided on this configuration.
I wanted to try and make Gar an all-rounder.
Of course, in games, that usually meant being a jack of all trades and master of none.
That wasn’t really a good thing.
However, specializing in something meant having obvious weaknesses.
I wanted Gar to grow into a Unison who could move anywhere freely and fight in any situation.
Besides, I was a specialized type, and there were a lot of enemies and situations I wasn’t suited for.
So if Gar was able to distract the enemy, it would give me a chance to turn things around.
That was my hope.
And so the final stats were…
◆ Unison Status
Name: Garbow(Ravengar)
Race: Fish/Machine
Lv: 35/100
HP: 120/120
MP: 230/230(+150)
Attack: 280(+105)
Defense: 100
Magic Attack: 60
Magic Defense: 70
Speed: 145
◆Skills
Poison Resistance V, Machine Body
Caltrop, Energy Shield
Magic Jamming
◆Charge Attack
Red Meteor, Ocean Sphere
It would unbalance the enemy with its speed and skills that are unleashed through ample MP, and in the end, take down the enemy with sharp attack ability.
It turned into a character with so many options that I wasn’t sure I could use it right.
And so I hoped that the AI would do all the work for me.
And there was one other big change.
Up until now, I had called it Ravengar, but I decided to call it Garbow.
The reason was that ‘Ravengar’ wasn’t really a ‘buddy’ name.
Well, there’s that one popular anime about monsters, and they just call their buddies by their monster name.
But that is clearly done for advertising purposes.
Children would be confused if the names were different in the anime and game…
The name Garbow might sound random, but I had actually put a lot of thought into naming it.
First, I kept ‘Gar’ because it sounded very unique, and I didn’t want to lose it.
And then I added ‘bow,’ because that was the weapon I used.
“Not bad, right? Garbow.”
“Gar! Gar!”
Now, I finished my spending spree and used up 500 medals… He was stronger now, and so it was time to decide on my next goal.
As I had filled in the south part of my map, it would make sense to fill in the north, west, and east sides.
But I wanted to go and explore the southern region first.
While I had filled in the south part of the map, I had really only seen the port town, a small village along the road, and the sea.
And when I looked at the detailed map, there were lots of interesting markers, landscapes and buildings.
I had gone through all the trouble of having it drawn, and so it would be good to rely on it and go adventuring.
“First…I’ll go to this Mirror Rock Cave.”
There was a cave with shiny, sharp rocks jutting out depicted on the map.
Did such a place really exist?
And so I allowed my curiosity to lead me as I left the first town.
Ah, I think it was called Falsto?
Well…I’m just going to call it ‘first town.’ That’s easier to remember.
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