er style= ”margin-bottom:15px;margin-top:15px; ”>

Range: 0

Skill: None

Inferior to the Warrior in physical.

Inferior to the Mage in magic.

The only thing it had was speed, but it wasn’t much ahead either.

In the first place, this was an action game.
There was no turn-based battle system.

So the effects of raised speed were ‘being faster on your feet’ and ‘feeling lighter.’

While it meant you could move faster and it would be easier to dodge attacks, it was really up to the player’s skill, to be honest.

In other words…it wasn’t as meaningful to someone like me.

My final hope then…was the unique status, ‘Range.’

And so it was with a feeling of desperation that I read out the description.

“Your range is extended by 1 meter per point… That’s it?”

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Well, it was pretty easy to understand.

The other statuses tended to blur just how things were calculated.

Nevermind that.

So, how was it?

Was this good? Bad?

In this game, you received ‘upgrade points’ when leveling up.
And you could use these points to raise your status.

You received 5 points for every level up.

In other words, if I put all of them into Range, the number would go up by 5.

Which would extend my shooting range by 5 meters.

10 levels would extend it by 50 meters…

However, this was just a number that was added to the abilities that your weapon already had.

So if I was using a weapon that already had incredible range, I might be able to attack things that are hundreds of meters away.

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