Data.49 – Old Bowman, A New Step

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“With MMOs, they try to build relationships between players as a strategy for having people continue to play for a long time.”

Nekoko started to talk quietly.

“It’s like how things work at companies.
They want to create an environment where you don’t want to inconvenience others.
It will be too troublesome to bring it up, or you feel bad.
And so you can’t quit.”

Ah, I get it…sort of.
But that hadn’t been my experience.
Whenever I wanted to quit, the other side would usually start acting like they knew it was coming, so things went smoothly…
No, this was no time to reminisce on the past…!

“That’s why management releases content that is exclusive to friend parties or guilds.
But there are also players who want to access that content without being bound to anyone else.
And so I’m preparing for when that content is actually implemented.
A guild for people that want to relax and play solo, but can unite only when there is some special reason for them to… I’m going to make a Ghost Guild.”

“That sounds like a grand idea.
In other words, it’s a guild of people who only come together and cooperate when they have to?”

Isn’t it annoying to have to find strangers to join up with every time there is an event? It’s not so bad if it’s just ordinary field exploration and quests, but there are high difficulty events too.
It won’t be easy to gather strays who are capable players.
And so I want to gather stubborn players with the same problem as us beforehand.
Sounds interesting, doesn’t it?”

Hmm…I understood what she meant.

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However, I actually didn’t hate creating temporary parties with strangers.
Even though they generally all died and left me alone…

The only thing that made me anxious was when they would send me friend requests so that we could ‘play together again!’
I could readily accept if it was just a one time thing, but if they expected to party up regularly, then it made it difficult for me to answer them.
I felt bad, but I didn’t want anyone to bother me while I played alone.
After all, it was clear that I was able to play so recklessly because I was solo.

Once you were friends, you could send messages and requests.
You could just refuse them, but doing that also made you feel bad.
And so I avoided any friend requests.
If you reject one, then it becomes difficult to accept others.
He rejected me, but became friends with that player…they would say.
I suppose I had become worried about what others would think.

However, I didn’t think it would matter if someone like her was treated differently.
I doubted she would send invitations unless it was serious.
And I felt that I would be able to reject her easily if I didn’t feel like doing it.

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This was because, while it was a coincidence, we had gotten to know each other a little.
You couldn’t be so honest with someone that you didn’t know at all.
You didn’t know how they would react.

So in a way, maybe we were like friends.
Or a fatal attachment?

Normally, I felt that you added people as friends if you knew them in real life, or if you met someone in the game and became close.
It might be an outdated way of thinking, but instead of just adding everyone and having shallow connections, I would rather build relationships with a few people who I didn’t have to worry about offending.
After all, I wasn’t the kind of person who would coldly organize their friends list and remove people because it was getting too crowded.

“Well, I’m still figuring it out, so it’s not like I’ve actually set up a guild within the game.
I may have sent the invite to you as if I’m going around and scouting for players, but you’re actually the first person I talked to about it.
In the first place, we can’t really predict what the NSO management will do next.
But I have a feeling they’re going to shove something into the game out of nowhere.”

“That’s true.
They’re really quiet right now, but that’s why I feel like something is coming.
So, about the friend thing…”

We did have similar play styles, and had an odd connection.
And I even related to some of her views on games.
And so I didn’t mind changing a little and accepting.

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“I’ll gladly accept it.
And I’ve never accepted a friend request before.”

“I see.
Alright, I’m going now.
I still hate that it’s based on that invincible woman, but I want to go and test this new Grow Card.”

“Yeah, thanks.
You really helped me.”

“Well, until we meet again on some battlefield…bye!”

Nekoko started to run…and then disappeared.
Judging by what she said, if we were on opposite sides, she would seriously try and kill me just as before.
Well, I preferred it that way.

And so I would have to train so that the next time we met, she wouldn’t be able to kill me instantly.
This was Nekoko.
She would not continue to rely on a skill that had been nerfed.
She would surely find a new strategy that no one would expect.

“Well, I better go too then.”

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I opened the map window.
And then I heard a ‘beep!’ and a ‘!’ icon appeared in the corner.
It was a notification that appeared when you received a message.
Surely she wasn’t inviting me already, so maybe it was a message from management?
I quickly touched the ‘!’ icon in order to check.

“Let’s see.
Information on a new event will be announced in three days on the official site, popular video sites, and on stage within the game…? And it will be live?”

This…was a recent and terrible habit within the game industry.
Announcing an announcement.
Well, I guess it’s not too bad if it’s in three days.
But sometimes it would be months in advance…
That being said, this was unusual for NSO.
Perhaps they wanted to get the word out quickly and attract attention because there hadn’t been an event in awhile.

And if they want to attract so much attention, they must be confident that they can deliver.
So they hadn’t become shy after the reaction to the previous one.
Yes, they were coming.
I would definitely check the official site on the day of the announcement.

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